Giant Fanatic XII

The home page for Giant Fanatic XII.

The scenarios, army selection rules, and general informations page for the tournament.

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Shots of the venue, Remisen

Day 1 - Game 1


Lunar Assault against Drop Pod marines. My first game against a Thunderfire cannon, which proves quite effective against lightly-armoured hordes.  It's not enough to stop them, though, and the game ends with a lonely Dreadnought vainly chasing gaunts while the Tyranids hold the objective.

The mission was fun, but did favour assault armies (Carnifexes with 12+D6" charge range? Genestealers with 12+2D6" range?? Yes please!)

Day 1 - Game 2

Sabotage against Andy's Double-Lash Chaos (shown deployed hugging the objective protectively against the imminent arrival of the outflanking Broodlord).

Not a bad mission, but very likely to result in a draw on the primary objective. Bunker-busting as an objective is hard to get right - either it is too easy (as in 4th edition), or it is too hard, as in this mission. Armour Value 13 is a tough nut to crack for armies without ranged anti-tank. The all-mission nightfighting rule was a nice touch, though.

Day 1 - Game 3


Rumble in the Woods chasing prey beasts, against a recon force of Space Marines attempting to do the same.

Fun mission, though again favouring certain army builds. A tweak might be to not allow a unit to carry more than one objective?

Day 2 - Game 4


The Gate against mechanized Imperial Guard. I probably played this wrong, failing to count how many scoring units the guard actually has. On the other hand, I doubt that I could have prevented being shot to pieces if I'd tried to remove enough of his units first - there were enough chimeras that could have led my few canopeners on a merry chase... All in all, interesting but not very fun to play.

Day 2 - Game 5


Bogged Down against mechanized Khornate Assault. Very tough mission on a mechanized army, very easy on a footslogging army where everything can move through cover. Not surprisingly, the Chaos Marines elected to sit in their mired-down bunkers until the Tyranid wave arrived.

An unbalanced mission again, fortunately this time tilted in my favour...

Gallery

Team Snake Eyes armies - My Black Tide Tyranids, Bjarnes Drop Salamanders, and Stefans Guardsmen.  We actually won the Best Team award, clinched by our combined painting scores.

Bug Brothers - this year there was 35 WH40K games, so I haven't photographed every single army, just my fellow Tyranids.  Unfortunately, I never met either on the field of battle; I'd have liked to test my bugs against another Hive.

An Eldar drifting really close to Slaanesh. The decorative tails are ... well, decorative tails.

Warhammer 40K Best Painted Nominees (not included a Dark Eldar army that wasn't set up when I was by with the camera).

Warhammer Fantasy Best Painted Nominees



Warhammer Fantasy Best Painted Winner (well deserved, in my opinion).


Closing symmetry - Red Pods vs Green Pods. Unsurprisingly, the game was a draw...