The home page for Giant Fanatic XII.
The scenarios, army selection rules, and general informations page for the tournament.
Click on images for a larger version
Lunar Assault against Drop
Pod marines. My first game against a Thunderfire cannon, which proves
quite effective against lightly-armoured hordes. It's not enough
to stop them, though, and the game ends with a lonely Dreadnought
vainly chasing gaunts while the Tyranids hold the objective.
The mission was fun, but did favour assault armies (Carnifexes with
12+D6" charge range? Genestealers with 12+2D6" range?? Yes please!)
Sabotage against Andy's
Double-Lash Chaos (shown deployed hugging the objective protectively
against the imminent arrival of the outflanking Broodlord).
Not a bad mission, but very likely to result in a draw on the primary objective. Bunker-busting as an objective is hard to get right - either it is too easy (as in 4th edition), or it is too hard, as in this mission. Armour Value 13 is a tough nut to crack for armies without ranged anti-tank. The all-mission nightfighting rule was a nice touch, though.
Rumble in the Woods chasing prey beasts, against a recon force of Space Marines attempting to do the same.
Fun mission, though again favouring certain army builds. A tweak might be to not allow a unit to carry more than one objective?
The Gate against mechanized Imperial Guard. I probably played this wrong, failing to count how many scoring units the guard actually has. On the other hand, I doubt that I could have prevented being shot to pieces if I'd tried to remove enough of his units first - there were enough chimeras that could have led my few canopeners on a merry chase... All in all, interesting but not very fun to play.
Bogged Down against mechanized Khornate Assault. Very tough
mission on a mechanized army, very easy on a footslogging army where
everything can move through cover.
Not surprisingly, the Chaos Marines elected to sit in their mired-down
bunkers until the Tyranid wave arrived.
An unbalanced mission again, fortunately this time tilted in my
favour...
Team Snake Eyes armies - My Black Tide Tyranids, Bjarnes Drop
Salamanders, and Stefans Guardsmen. We actually won the Best Team
award, clinched by our combined painting scores.
Bug Brothers - this year there was 35 WH40K games, so I haven't
photographed every single army, just my fellow Tyranids.
Unfortunately, I never met either on the field of battle; I'd have
liked to test my bugs against another Hive.
An Eldar drifting really close to Slaanesh. The decorative tails are ... well, decorative tails.
Warhammer 40K Best Painted Nominees (not included a Dark Eldar army
that wasn't set up when I was by with the camera).
Warhammer Fantasy Best Painted Nominees
Warhammer Fantasy Best Painted Winner (well deserved, in my opinion).
Closing symmetry - Red Pods vs Green Pods. Unsurprisingly, the game was a draw...