Our Second Apocalypse: Space Marines (3000 + 4000) and Tyranids
(3000) vs. Space Marines (3000), Chaos (3000), Eldar (3000) and
Daemonhunters (1000). Plus, one Baneblade per side, because we had'em.
I'm not even going to try to make up fluff for that constellation...
I was playing Tyranids.
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The battlefield had two cities, separated by a rocky ridge. As
luck would have it, the no-mans land cut right through the rocks,
almost halving the width of the inital battlefront.
I deploy on the right, as close to the enemy as possible. I still don't have my endless swarm
completed, but it's getting close - I brought 112 gaunts, three broods
with the Without Number upgrade.
Not much in the way of guns, this time - I usually play very shooty
Tyranids, but thought this would be a good opportunity to change the
pace a little. So, I brought the Hive Mind Brood formation, a Broodlord
with a minimal retinue, 12 Warriors (8 shooty and 4 assaulty), 2x20
hormagaunts (upgraded to the gills, to kill Marines), 2x20 Termagants,
16 spinegaunts and 16 devourergaunts, 3 Raveners, a few clusters spore
mines, a fully tooled CC Carnifex, and Old
One Eye (using this
model, though).
A total of 150 models, 56 of these recycling. i would have
plenty to do in the movement phases, at least.
My plan was to charge everything into CC, hopefully keeping fire
lanes blocked to let my heavy assaulters move into position, and to
hold my
objectives using my Hive Mind Brood and a literally endless suply of
Gaunts. With the Hold at All Costs
gimmick, the swarms would be onboard and scoring constantly.
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The opponents takes turn one, and we promptly deploy a Blind Barrage to keep the swarm
safe.
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The Assault carnifex got targeted and killed as soon as the Smokescreen cleared, and after that the Hive Mind Brood took the brunt of the enemy mid-range fire - it took two turns concentrated firepower to bring it down, though.
Old One Eye did tolerably well - killing a squad Obliterators before getting stuck in with a bunch of Tac marines who must have confused him badly - he hardly rolled a hit after that. He collapsed, in the end, only to stand up again in the last turn of the game.
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The remotely deployed Spirit host, Banshees (in Fire Prism) and Harlequins did wreak havoc on the Marines in the rear of our formation, but they were too far from any objective markers to make a difference in the final outcome - the Fire Prism tried, taking 5(!) crew shaken glancing hits before finally crashing to the ground.
My Raveners tried to Deep Strike next to the Harlequins - 18 Devourer shots ought to have done some damage to their sequined hides - only to scatter into an impassable crystal stucture. Drat!
The Eldar Scorpions arrived in the middle of the Tyranid objective-zone, killing gaunts by the fistful. Of course, they were no match for an infinite number of gaunts, and died before the end tally.
At the end of the game, four objectives were in our hands, one was enemy controlled, and the last was occupied by a non-scoring Eldar Reaper squad (it was scoring right until it ate a Baneblade shell in the last turn of the game). Victory!
Splinter Fleet Black Tide, played by Stephan